ZBrushCentral

Decent topology

I have got a full body figured, sculpted in about 4 hours looking pretty good now I want to refine it but at 2 million faces the lips are composed of like 20 faces so I need better topology. I have tried zremesher guides, polypainted areas that needs more detail nothing will make the entire figures have a nice even decent looking topology to keep sculpting on. The video tutorials online always seem to work on faces.

Four hours spent making the character, everything was going well, now been trying to figure out how to get good topology back for four hours. This is a major flaw, is there some good way to get decent topology on a full body figure. I would hate to retopo the entire character when I haven’t even finished the sculpt. :confused:

For anyone running into the same issue I found the solution, just divide areas such as nostrils, eyelids and lips into polygroups. Then hit keep groups option in the zrememsher menu. That way the edge of the polygroups will be kept, add some nice zremesher guides around the face and you’ll get nice topology to keep working from.