I am trying to texture a hawaiian shirt using Zbrush. I have a cheesy palm tree I’m trying to place all over it using DragRect and Projection Mapper. The problem is, I can’t seem to get it properly transparant. The decal is a PSD with a transparant background, but ZBrush gives it a white background. It’s a little better if I give it a black background in Photoshop and set it to Transparant Material in ZBrush, but then I stiill get these jagged black outlines around the edges.
Is there any way to get true, working transparancy? I’d really prefer to use Zbrush for this; it’s much easier to get precise decal placement.