Hi,
Anyone know why sometimes Zbrush creates normal maps with debris on it?
I don’t see any pixelation in my normal map, but when I apply it in Maya, you can see deris(black dots or mess) on the model.
What is the cause of this and how do I fix it?
I’m using Zbrush 4.
Andy
http://i247.photobucket.com/albums/gg137/Anhslaught/debris.jpg
