Hi all this is my WIP of Deadpool from Marvel. If anyone knows and good Zphere base models i can use please give me a shout. I can never get the hands right . Rendered in Zbrush. All comments and suggestions welcome
I had ago at Rendering in Maya without a Texture and with a colour on the light. I actually did a displacement map that looked ok. But the base mesh in maya i smoothed twice - so i think it still has too many Polygons to be of any real use . Suggestions welcome
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Rendered in Zbrush. Added some eyes a cople of bits of Details and a belt. Tried to render in Maya and it all went boobies up. I went through 3 Seperate displacment tuts and walkthroughs with no success, i think i have gotten to the point with Disp’s that i will send off my model and Pay someone to do it for me :lol: . And then tell me how they did it. Any Tips of Suggestions please let me know
You have a good start but this dud has some major anatomy issues, you have the general idea, but he looks very lumpy. Also some proportion issues, the hands and feet are way too small and the upper body is huge compared to the lower body. I would love to see you get some references and rework this guy, always liked Deadpool.
the model is a good base, but he needs a huge anatomy check. The extremities are way too small. If you still have the original base model, you might want to start over, only because those lumps in the skin are going to be hard to smooth out.
But, you really want to focus on just the modeling rightnow and really refine it before you start thinking about texturing or exporting to another software.
Grab an anotomy book and take it nice and slow, no need to rush. It can take awhile to sculpt the fine details if you want a really pro look. The more you learn zbrush the better and faster you’ll get. That also goes without saying the more you study anatomy the better you’ll be at modeling and texturing.