Hi guys,
just wanted show you a couple of characters I did for first person shooter “Dead effect 2”, which was developped by Bad Fly Inc. All the hi-res characters were done using Zbrush, while 3d max was used for creating ingame meshes and LODs. Initially created for mobille platforms, than ported to PC, PS and Xbox. All lowpoly meshes have below 5000 triangles, each model having its unique 2K texture. Textures were done by Tomas Flak.
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