Hey zbrush community I recently began working on this model which was created in DAZ studio and I am beginning to have trouble with zbrush. I hope this is a place I can post pictures of my progress and ask questions regarding complexities and artifacts within zbrush.
So I have edited the model to my tastes and moved into zbrush to continue tweaking and shaping the character. I am having a slight problem as I wish to give the character a slightly longer “leaning” neck (not achievable in DAZ :evil:). I have tried to use the move brush with a Brush Size diameter about the size of his head, the Focal Shift at 0, and the Z-Intensity varied but it seems that the face warps slightly backwards when I move the head forward. If there are any suggestions as to alternative ways to achieve this aesthetic it would be highly appreciated.
On the side I also have a concern about the eye lashes from DAZ. Anyone who has imported from DAZ knows that the eye lashes are not an editable feature in DAZ and in Zbrush it appears the Eye lashes are of the same polygroup as the head itself. I would like to replace these “flat” eye lashes with a FIBERMESH set. I am having trouble selecting these eye lashes via mask tool.
Any help is greatly appreciated! 