Thanks for the critique and comments everyone. I try to adjust the model according to comments , so let me know if something should be changed.
Ok first Texture test:
[](javascript:zb_insimg(‘58840’,‘davy11.jpg’,1,0))
Thanks for the critique and comments everyone. I try to adjust the model according to comments , so let me know if something should be changed.
Ok first Texture test:
[](javascript:zb_insimg(‘58840’,‘davy11.jpg’,1,0))
looking better and better
great improvement on the “facial detail” and good tone for the hat.
Great work.
Emmanuel. (0_0)
Actual Thread : Minotaure
Getting there!Fine advancements mate…
i think that his hat needs to be more black, instead of brown. Also the skin texture looks incomplete.
great sculpt man love your work
it is comming out really nicely
Awesome job! How did you repeat the suction cups on the tentacles?
Manual labor I’m afraid
Rotated and added a few decorations: some adjusting in PS.
last one for tonight, bit tired.
[](javascript:zb_insimg(‘58866’,‘davy12.jpg’,1,0))
high rez at link
Andreseloy
I really like how your picture is turning out. My only question is: I only watched the Pirates of the Car. movie once, but according to my memory, isn’t he supposed to be on the blue side rather than browns?
Do you want to rig it or only use it for an illustration? It looks too symmetric if you will use it for an illustration. With ZB you have a lot of tools to make the image more interesting (color).The modeling part is realy ok!
yea i agree about the symmetry , i havent decided on a facial expression yet And i’d like to keep it symmetrical as long as possible incase i have to change anything still on the modeling.
But yea , symmetry makes it appear lifeless.
with your 1500 posts! here is mine 2000!
lol , grats to us both !
puts on party hat
Hehehe, I never make a party with a hat. Just some good vodka an nice girls (I have to zbrush them at the moment)
Cheers
Bas
his lips purse more, you should model him relaxed this way you can work in all your necessary detail then pose him.
Colouring looking good so far.
I think i’m gonna have to give up on this character. For some reason i keep getting popup errors about Unable to read Virtual Memory file when even loading this tool. I managed to snapshot it and save a document, so now i can atleast work on a snapshotted version when restarting Zbrush.
I think i should have gone into HD geometry divisions from 7th subdivision on , instead i went to the 9th subdivision on this guy, I guess it’s gotten a bit too heavy.
[](javascript:zb_insimg(‘58939’,‘davy13.jpg’,1,0))