ZBrushCentral

Davy Jones WIP, Chad Hamlet

Hello everyone. Some of you may have already seen this on other boards, but I wanted to wait until I got into Zbrush to post it up here.

For those who haven't seen it yet. This is Davy Jones, based on a concept by [ILM.](http://www.chadhamlet.com/davyWIP/davyjonesnew.jpg) I modeled the base cage in Silo, and I'm currently Zbrushing him now. Anyway, here's the base cage: ![finalbase.jpg|800x640](upload://cC4M8g2eMwNdRQtGIQaMnU4BeEP.jpeg)

You can also view a Zbrush rendered turntable of the body as it is now. You’ll need QuickTime 7 in order to view it.

Right Click and Save

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](http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27%27,%27davybody_final.jpg%27,1,0%29)

Attachments

davybody_final.jpg

awesome models, really great job on the muscles and decay on the undead thing.

Another jewel as usual, great.

Waiting updates

Cheers, bro

Excellent!

amazing characters, very good details, I’ll want:D to see texture.:+1:

Beatyful stuff so far!!Looking forward for the texture and compositing.

WANNA LOOK?

ALIEN FACE HUGGER

MattHHH :cool:

Thanks guys. I didn’t get to working on the tentacles, but I did finish up the body, and worked on the rib cage a bit.

davylarge1.jpg

Excellent job. Hi will turn out great. I am sure.

Great work! :+1:

This is awesome. I like the decayed state of the model. Very nice.

I like it, nice to see stuff going in this direction. Very cool beginning. :wink:

Hi Chad,

Lots of smart interpretation bringing Dave Jones into 3d. Your work is always top notch! Thanks for sharing.

Will this be textured too?

Sven

Davy Jones reminds me of Captain LeChuck. :smiley:

nice :+1:

Thanks folks!

I do plan on texturing this Sven, as I think that’s the next step for my progression. I’m looking at upgrading my renderer, so right now I’m not sure if I’ll be as far along in the textures as I’d like. But it’s looking like I’m going to be getting XSI 5 Foundation, just because it’s loads cheaper than upgrading Maya.

I should be pretty much done with Davy’s modeling by this week. I’m hoping to be into texturing by next week.

Hey Chad,

Looks great, was thinking about re-creating one of the pirates from the original movie myself and after seeing this, it looks like a lot of fun so I think I’ll have to set that as my next project.

Also, somehow, I think I recall seeing that your working in San Diego now as a cg artist. Congrads! I remember seeing your reel on CG talk a while back, very cool.

Well, can’t wait to see more.

Thanks, I’m having a blast out here in California! Working in the industry is definitely a lot different than I expected, but I can’t complain!

Taking a break from modeling for a while. I’m playing around with the color concepts of his skin. I’m going to be doing some SSS tests in XSI this weekend methinks. Should make the flesh a bit more translucent. Plus I still need to add a bump and spec map.

Zbrush render:

davydoc.jpg

And the Zbrush document for the lights and material settings.

http://chadhamlet.com/davyWIP/davydoc2.zip
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Very nice chad, I’ve checked out your reel, how many polys do your models average, because you have some insane detail…

Thanks. Are you talking about the base cage, or the Zbrush sculpt? The base cage(s) usually range from anywhere aroung 3,500 polygons to 15,000 polygons. My Zbrush sculpts are generally around the 250,000-400,000 polygon range, but this guy weighs in at 1.6 million.

I don’t usually sculpt that high-res of a mesh, mainly because I haven’t done a lot of micro detailing yet. I could do one more subdivision level with this guy, but I don’t think I need to. The rest can be done with a bump map.

I think this is a good start on the skin color but I feel that there needs to be a higher contrast between the muscle, flesh, and bone.

Most of all, I think it’s the flesh tone. Too much yellow and should have more an algae tint to it since he’s an ocean dweller. But then again I could be wrong.

Really diggin this thread and looking forward to those SSS tests. Take care.