David Gilmour, based on the classic Gerald Scarfe caricature from 1974
Sculpted in Zbrush, Retopo/Modeling/Rigging/Lighting/Rendering in Maya with Arnold, and Textured in Substance Painter.
David Gilmour, based on the classic Gerald Scarfe caricature from 1974
Sculpted in Zbrush, Retopo/Modeling/Rigging/Lighting/Rendering in Maya with Arnold, and Textured in Substance Painter.
Cool work! I like the way you’ve adjusted for the older Gilmour.
Took me a while to recognize him, even looking at the original sketch, however, this is cool, nice 3D rendition
Jaime
This is actually, really quite brilliant. The translation from the original Scarfe caricature into 3D is exceptional. I love all the little details that are in both versions, from 70’s era Gilmour to his older self. I like that you even changed the the guitar necks, to reflect it’s history. You must be a fan. A lot of love went into creating this. Great job!
Thank you so much! I really appreciate the kind words. Cheers!