Started with creating the base mesh using Dynamesh along with the insert mesh Human Parts brushes. After the base mesh was finished I divided the model into poly groups by masking out sections of the model. Then separated the mesh into different subtools for each poly group. Each poly groups was then ZRemeshed and unwrapped so I would have subdivision levels to make her easier to pose and I could then unwrap certain areas. Used noisemaker to bake in custom cloth patterns I made in Adobe Illustrator. I created this with 3d printing in mind. Renders were done in Keyshot.
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I can’t wait to see it printed. My only crit would be to watch the thickness of the hair. The alphas are gorgeously made as well.
may I ask what’s the name of those alphas your using here? Thanks!





