ZBrushCentral

Dark and Light,Portrait of Clint Eastwood

Congratulations for the top row…but ill give you a critique, and this is a very personal opinion...i think this is not a game character, i dont understand why you decided to make everything low poly and worked the rest as an high poly render work…:confused: just becuse its a low poly mesh doesnt mean it`s a game character, textures are extremelly big, no use of normal in the head and all are just renders, you know…anything can look amazing with a good render set up, game art is suposed to look amazing REAL TIME with texture size and polygon count to fit a game need…

It`s a great render work anyways, and despite the eyes issue that others have mentioned, it looks really good, especially the hands. Congratulations again :+1:

thx a lot for sharing ur setup :slight_smile:

Wow! Amazing work. Solid sculpting and texturing. Congratulations!

Thank you again for sharing your setup.

Just one more Q, you only used 4 maps?? No bump/displacement/normal maps?

Thank you.

Something makes me feel it’s not quite him but having said that (and it’s so close I can’t even say what it is that makes me feel it isn’t quite him), fantastic work! Very well done.

Great stuff!

Amazing job!I like him!

Your hands down one of the sickest modelers I’ve ever seen…You should post some of your other work on here, also really amazing.

I saw it here:
http://luoqisheng.cgsociety.org/gallery/932316/

no doubts its a top row quality work !
great…

wow that looks great for a game character… only if the hair itself was created via transparency planes i would’ve given credit to this as one of the best 100% applicable in-game characters i’ve ever seen…

For a small piece of critique i still think you lost a bit of the likeness so accurately present in the sculpt in the textured version.

CGicore: these are main textures, I did use displacement map as mentioned before.

seems some guy were intesting in my hands,so here is the hand model grab for you, I modeled the hand base on my father’s hand, he’s a farmer doing farm work all his life, after years and years labor he got these such good looking hands. It’s about 2 years ago i took these pics for him, and these pics became great refs for me.

hope you like it.hand.jpgfatherhands.jpg

Attachments

hand.jpg

fatherhands.jpg

Hey man… wow… fantastic work! Congrats!!!:+1:

…by hands! :wink:

Is the hair 3d as well, or done in Photoshop?

Wonderful hand! Congrats again! :smiley:

wonderful hand study :wink:

OMG I already commented but it’s freaking FANTASTIC!!! You are a true Genius… I will be following your work from now on…

A Huge fan!!!
Tara

What program did U do the amazing textures?

Nice work. How long did it took to make it? By the way how did you convert the high poly model into low poly?

WOW! JUST WOW!

A well deserved Top Row, and a great choice of actor too!

Awesome. :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Jit.

THose hands are pretty amazing you did a real good job.

I’m actually stuck with hands at the moment, trying to create the lumps of skin and folds on the fingers, how did you go about doing them?

How do you use the secondary spec map?