ZBrushCentral

Danko75 sketchbook 2.0 (free skeleton model page 1)

That’s really lovely! :+1:

Congrats for TR. nice work

omg…thanks a lot for the toprow!
@rasmusW and chalkman: you guys have premonition powers lol :smiley:
@oomou @nebular @tayzac @marianosteiner @Intervain @Tushar1993 : thanks guys, i am really glad you liked it :o

hehehe… congrats, dude.
sadly the powers don’t apply for winning the lottery.

looking forward to see more from you.

-r

Wow, just wow, your sculpting is marvellous!
Congratulations also for the top row.

Charlie chaplin and Jackie coogan Looking live. Great work Mr. Danko75.

A perfect reproduction of a great artist, fantastic congrats.
I love this work dude, cheers !

Wonderful realizations of iconic images
My appreciation grows the more I look at them.

I’m intrigued by where you started from , basemeshes, dynamesh, mannequins ,sculpted first in symmetry or asymmetry?
However you did , this cinema series is wonderful and you have brought something very individual to life.:+1:

@rasmusW: ehehe man, such a pity this doesn’t work for lottery or money related stuff :smiley:
@thedust, @AMIN007, @mustaine: thanks a lot for the kind words guys!
@boozy floozie: thanks a lot! to make this kind of stuff i usually follow a standard overall workflow. first of all i always start with the head, being the likeness the most challenging thing that makes me very anxious :lol:. once i have reached a decent look on the face and i can start to calm myself, i setup the entire base meshes by putting in pose simple human base meshes i am used to start with (nothing so complex or detailed, in few time i am posting some images). from there i build the geos of the clothes, usually i work by extracting/modifying/zremeshing parts of the body, except for stuff like jackets and tuxedos for which, due to the particular shape of the collar, i send the zremeshed starting point to a lowpoly modeling app (in my case softimage, rip :D) to make some old style modeling and have a good topology that follows the lines of the cloth.
so basically the head is always started in simmetry, whereas the rest of the models is worked almost directly in pose (with the exception of props like hats etc, for which of course i start by blocking rough base meshes with low poly modeling or zmodeler)
funny note in all the last models i always tried to use marvelous designer to make the cloths, but i am not an expert on that so its use can be summed up as follows: open MD, spend half a day creating patterns that make the cloth look right, spend another half day trying to make it flow as it should in the posed avatar, realize that you have spent an entire day just trying to set the base mesh for the cloth, close MD and make all from scractch in zbrush :D. not to say that MD cant be useful, but in cases like these statues i always have some reference frames to try to match, and making the folds look as close as possible by simulating them would require way more time then simply sculpting them in the old way :slight_smile:

here is a little breakdown of the overall process. hope you find it useful (and fun :smiley: ). ps: sorry for the typos dunno if it’s photoshop that misses some types or just me and my awful english grammar, but there are really A LOT :o


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When it comes to professional work the starting from a sphere thing translates as an additional waste of time

" Was there ever a truer word spoken?!! :lol:

Loved your earlier post btw using ivy generator and nanomeshes -sei un molto splendida e intelligente gentiluomo.

Fabulous tip with the ‘magical cube’ btw better results than using the left clicking with the move brush and holding the shift key to move along the surface rather than the normals.

simply awesome work mate! and thanks for sharing your workflow!

Chaplin sculpt’s amazing!

…tutorial! :sunglasses:

I love it!
Thanks for the supertips!:+1:

Yea, thanks for the tips - the “magic cube” is very very cool!

looks incredible

wow man thanks for taking the time to write those tips! highly appreciated!

Yo guys, sharing a wip of a project i am working on (that is a tribute to someone i guyess you all know :P) that gave me the chance to really take advantave of the new 4r features, especially the booleans.
even though i still have to get used to the new stuff (@pixologic, need a beta tester for the upcoming releases? :stuck_out_tongue: ) i really love the powerful tools that have been introduced. the booelan result creates great results while modifying the topology only on those areas in which there is the need, though allowing to keep a cleaner look compared to the dynamesh boolean system.
but probably the feature i love most in this release is the newautosave, that is launched most of the times the program is going to crash, saving the tool, the project and the document. the releae seems pretty stable, but all the times it went nuts zbrush was kind enough to save me from going berserk “just because i forgot to save in a while” :lol:

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zg01.jpg

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Hi guys, glad to share some of the experiments done as beta tester.

The two spheres i created for the sphere challenge:
the grumpy chimp, for which i also recorded a timelapse
monkey.jpg

//youtu.be/RqfWPsIyFUQ

the clown, for

banner.jpg
and the turntable

//youtu.be/OqhUOA2fyFI

the boogeyman, from the good ol idea of the teddy bear protecting the sleeping child. this was a complex project i really used to stress the beta and trying to use all the major features, both new and old ones

boogeymanlow.jpg

//youtu.be/D-0r1DEYn5Y

and finally some random experimentations to undertand the project primitive function, i also link a timelapse showing the process of modeling the car (easy stuff, just in case someone would like to see some insert primitives in action

machine.jpg
hover.jpg

//youtu.be/9ojZZny7VaM

hope you like it, for me it was a real honor to be part of the beta testing team among super amazing artists
Such a pity that it ended :stuck_out_tongue:
Ciao!!

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monkey.jpg

machine.jpg

hover.jpg

banner.jpg

boogeymanlow.jpg

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