ZBrushCentral

Daniel Craig/James Bond Portrait

As it turns out my previous model needed some refining in the eye,nose but most certainly the mouth area.
Capturing likeness is a tricky thing so bare with me
Modelling and other technical stuff done in Blender,sculpting and texturing in Zbrush and Photoshop,hair in Xgen and rendering in Arnold,Maya.

eeena

dddyo

10 Likes

Can’t wait for the movie to cone out,. While I am waiting I find some confort in watching great sculpt.

Congratulations!

1 Like

me too, thanks! :smiley:

Hi @George_Siskas93

Capturing likeness is probably one of the most difficult things to do, but I think you did a pretty good job of it. :+1: :+1:

1 Like

Really appreciated :blush: