Capturing likeness is a tricky thing so bare with me 
Modelling and other technical stuff done in Blender,sculpting and texturing in Zbrush and Photoshop,hair in Xgen and rendering in Arnold,Maya.


Capturing likeness is a tricky thing so bare with me 
Modelling and other technical stuff done in Blender,sculpting and texturing in Zbrush and Photoshop,hair in Xgen and rendering in Arnold,Maya.

