My name is Daniel Briggs I study programming at the Art Institute of Orange County. My goal is to become a technical artist. I have one quarter left of school (only 1 class!) so I plan on making a website soon including all of my work. Here is a compilation of all my 3d work in the last year. I have a lot of programming projects that I have created in Visual Studio C++ and C#; I will post all of my programs on my website! My goal before I graduate is to create an unreal total conversion mod created entirely by myself. I will use UDK and implement a lot of work including my characters, rigs, animation trees, scripted events, gun mods, level design, environment props, visual FX(cascade) and game design! Hopefully I will create some MaxScripts along the way. It is a lot of work but I know I can handle it. I have a plan set for what I have to do, it is just a matter of time. The hydralisk will be the boss you fight in my mod. I will post any major updates on my website once it’s up.
I decided I should start a sketchbook that will include most of the work I have done in the last year. I have used Zbrush on the majority of these projects. I thought a sketchbook would be a great way to show some of my work. I will show my work from newest to oldest. Then I guess I will start adding on from there. Here we go…