This work’s main intention was to study body movement and expression.
The idea of the composition is that she’s in a sort of essay, dancing alone, trying to improve herself, praticing.
Used Zbrush for all the modelling/sculpting/texturing, except for the base meshes and scenario, which were done in 3ds max and a few texturing work in Photoshop as well.
Rendered in 3ds max/Mental Ray, I had to do a few render passes, so I could add DOF as a post effect in Photoshop and not using MR, which takes forever!
A few color and level adustments and a little of motion blur in Photoshop.
And here we go:
Thanks,
Ricardo

Attachments







great dynamic pose
[looks like it’s made of foam or crappy rubber] and the ballet shoes look very cloud-procedural-like but otherwise great… especially like the eyes!