love the shading…
ok and here’s one more this one was actually done yesterday.
THe script of this one is seriously fudged up so i can’t post that unless i manage to find what’s wrong with it.
pretty cool head, i d like to see this textured
keep it up;)
I love te fact you are one of the few people who understand teeth and the importance of them in a face.
I like this one! What shader do you youse?
Can you make somtehing for me? Put #Shadows on" in the best render options, it will be perfect!
thnx for the comments guys.
Anyway one more is done. Shpould really have spent some more rime on the eyes but i got bored:)
Sebcesoir-I basically use a shader a lightning setup Pixolator posted a while ago i think i have a link to it on page one of this thread. I have just made some small adjustments.
And heres the script for this one it’s in two parts so when the irst asks you to save just do it and then open it when the second one starts.
Nice ! Interesting! Nice base! I should have a look on it!
Wow.
I love this last one. And the asymmetrical teeth on the image prior.
very beauty full ! for all in the post you have the power of zbrush
Very nice models…it would of been nice if you had posted the zspheres with it…so we can see how it was created…
Thnx guys. I figured i should also point out that these last ones have been inspired by sculptures made by alex Oliver, if i remember correctly.
nightWolf10-I don’t use Z-spheres for these it’s just a cube that’s been smoothed a couple of times. Ths z-scripts are there for downloading if you want to see the entire process.
Hey moebius, i thank you for the reply and yes as u can see i am really new to zbrush and i did notice that u had zscripts. I didn’t even know how they work until i did a little research on that. I would love to see more of your zscripting work for learning the tools and use of zbrush. It is very informative to sit and watch you work. Thanks for the hard work.
I hope you will do some more of these models with a download zscript for us to see how you did such model.
One more question…when you model something like this i noticed that the topology dont go the right way on the face. Is there a way to fix that? meaning maybe bring it into silo or something and go over it with a tool like “Topology Brush” and draw the lines right on top of the model to give me the same model but better topology?
Thanks ahead…and i am looking forward to see more from you…
Ok and now for one ultraspeedy one. I just did this one since some friends have asked me to hold a demonstration of z-brush and i wanted too see if i could get something decent out in something like 15 minutes. So anyway this one is the result of my battle against time i think i actually ended up at 17 minutes but close enough.
Nightwolf10-Allways fun when someone likes what you’re doing. As for the topology, i have tried the topolguy brush in Silo but i didn’t really like it that much. I want to be able to modify the position of my lines on the animatable mesh. And in Silo this means i have to redraw the lines not just move them. But then i have only tried the demo version of Silo so have’nt sat too long with it. usually i bring it into maya make surface live and then create new polygons on it. But i really want too get my hands on the next version o z-brush so i can surface my model in z-brush.
you are big boss for me
Ok have been kinda busy and havent been able to post anything this week . But anyway here’s a bunch of stuff i did this week. Unfotuanately all th z-scripts were all totally useless and just crash totally. But enjoy anyways.
Attachments
I like the last one (the bust human-monster).
Great.
Do you have the zscript??
love those hands on your last model as well sa the torso work and also the witch/goblin head…reminds me of Meg that lived in the swamp in the movie Legend…
Really great idea all these models, for some it’s sad they’re unfinished.
Don’t you want to do a final image once ?
illusiondigital-Thnx I’m actualy most fond of that one myself, especially since i like the the fact that i at last came upp with a way to pose the arms more or less in clasic t-pose but still get some feeling in it. Unfortuanately i don’t have the z-script, or rather i have it but the model gets broken in it, the hands get mushed together and the neck get some weird deformations going on. Anyway it dosen’t seem to work so i don’t think there’s much point in uploading it. The same is true for the rest of the models except for the goblin which i just forgot to save sin i did it as a demonstration for some friends in how i work.
Ron Harris-Thnx man, but does the fact that you didn’t mention mr smiley mean you think it’s not as good as thhe rest of them? And that was the one i spent most time on:).
strom- Yeah it would be kinda nice to actually finish something as a whole. But it’s much more fun to just play around:).
Well actually it’s mainly because att school were working with game art, and allthough technicaly i could use normal maps we haven’t been alowed to use them for asignment so far, bad computers being the main reason.And also i haven’t had acess to my computer during theweekends so i haven’t had that much time to work on my own projects. But were starting a new project on monday were i will at least create two characters wit normal maps so i guess they will at least be finished works. And i will also be able to play wit z-brush during the weekends so i’ll probably make some more finished works from now on.
…a pile of welldone models - i especially like the pinched maskes, snalemen, and most of the unusal characters…
I would like to see some kind of overview - maybe just little thumpnails…