Hey guys and gals,
Ask the question should you continue to yourself. You’ll know the answer, don’t worry.
You will get a lot more out of spending the time to make finished pieces. A sculpt a day is fun and you will learn a lot from it but this should only be done as practice to maybe test some new styles or methods.
My advise is to just take your time and see a project through to finished product. The real question you should be asking yourself is “Do I enjoy the topic I chose to pursue?”. If not then its hard to be modivated. If you are learning and not working for a client just pick something that really interests you. I spend a lot of time trying to decide what to do for personal projects.
cherub - Yeah I asked the question :P. Plus I already named the title of the thread Daily Zbrush Sculpts soo gotta try and live up to that.
Soulty - I definitely want to do this as practice. I’m trying to get faster in zbrush. But I also do love the final product. Maybe the next few will not have as much post and should just be zbrush renders? Ienjoy the topic I’m pursueing but I do also love lighting… that’s another reason why I like to bring these pieces a bit further. Thanks for the guidance.
Here’s my latest one. A little late… probably tonight I won’t spend as much time on the new one. I’m happy with what I have but I did learn the value of saving. I was retopoing this and zbrush crashed… stupid me didn’t save at all so I said screw it and just uvMaster’d it and hoped for the best. Poseing it screwed a few things up but I’m ok with the result. Though future stuff I’ll always need to retopo and SAVE. (face palm)
It’s a cross inspiration from the Blue Alien in 5th Element and Cezar Brandao’s work. Hope you enjoy.
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For this piece I was inspired by Schelland a Krogan from Mass Effect.
I like where this piece was going. I was able to retopo just fine, and could possibly take it further but really these are just quick studies… anywhere from 2-4 hours. This one didn’t take so much time as much as I was stabbing in the dark, and didn’t really have a clear vision as to where I wanted to take it.
Something got screwed up in the very beginning so bringing it to Maya was a headache so instead of problem solving until my hearts content I just did some renders within zbrush.
Enjoy
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Very nice forms… worth taking to the next level!
…look forward to seeing some savage detailing!
Cool