hi, here is an attempt to make a daemon bust.
I hope you like it…
[attach=61623]demon.jpg[/attach]
[attach=61624]demon2.jpg[/attach]
it’s just an update with some few details added
another update, this time i decided to make a free form for the skull so it looks more terrific
I hope you enjoy the steps
hi
just an update with 4 view and the low poly model which is about 88 polygons.
The hirez one is 1.4 million polygons perhaps i reach another subdivide level to add microdetails.
Hope you like it.
thx for viewing
I do enjoy the steps.
It looks good.
Thanks for posting the basic mesh.
here is an update of this daemon with microdetails added in projection master.
I’m gonna make a texture now.
hope you like it
Attachments
Ido, I do.
thx Aeneas look forward for the textured version
I’d thin his ears a tad but overal I like his evilness and development.
cal
thx for your nice words, here is the final render with a lot of post work in photoshop. I hope you appreciate the complete session thx again and have an nice zbrushingday.
hello, i’ve done some few adjustement for this render particulary the levels in photoshop cause it appears that the final image was too clear.
I’ve also add a parchment and a text to improve the gothic aspect.
Hope you like the second one.
hi here is my second attempt to make a daemon bust.
I’ve started the basemesh in 3dsmax and detailed it in zb.
I’m gonna make as many details as the previous bust and render it the same way with another parchment title.
this one looks more agressive so I hope the final render would be.
Hope you like it.
Attachments
hi, this is my new renders, i’ve finally reworked the entire scene for both of the character.
The final images are rendered in c4d with a lot of postwork in photoshop.
Hope you like it…