So, I am trying to make a desert eagle to try and learn all the tools and I am sort of stumped while making a part of the gun.
It starts as a cylinder and then turns into a flat surface and I don’t really have any idea on how to deal with this shift in form. I know in 3DS Max you could use something such as make planar, but how would you go about doing it in ZBrush? Specifically in ZModeller.

This is the reference I use: http://www.magnumresearch.com/GetDynamicImage.aspx?dir=itemImages&path=SVimg-DE50ASIMB.jpg&w=652&h=556
The closest I could get was with boolean operations and such, but that led to bad topology which I used ZRemesher on and now, the surface is very wobbly with sub-optimal topology.


Attachments



