HI all, I was working hard in this project. Learning a little bit and super fascinated with zbrush flexibility. I was severals problems with displacements map in z3.5 but NO ONE with z4. I used cinema for basic mesh (head) and visor, zbrush for details and 3dmax vray for rendering. Vray procedurals for the metals and leather. Sss2 for the skin. 3 vray lights in a dome with hdri.
Hope you like. Critics are wellcome.
Nice, love the leather
very nice. You should do a render of him in action. Shooting his blast or something. I love the way you did the visor.
Great modeling and texturing. The visor is very cool!
Oh my god this is so good!
I like the styling of the visor, very “metropolis” style.
Excellent work all around. I love the visor, too. My only crit is the cheek. I don’t know if he has a scar there, or something. It looks a bit odd from the large side view. Also, I think his forehead leans too far back. Otherwise, great!
wowsers…looks photorealistic
ron
Please Render tutorial ! THX !
awesome thought i was looking at a photo!
Great sculpt/texture and render !
Thnxs for all the comments, is very inspiring.
I updated a new version, with light in the visor, more details in the leather and a little change in the facial expresion to broke the symmetry.
Hope you like.
[](javascript:zb_insimg(‘216149’,‘c18.jpg’,1,0))
Bitchin.
Thats kickass! Nice job man! The skin is awesome! vray!
that Rocks!
that is SICK, I LOVE the visor, excellent work!
Phwoa!
That is sickly awesome!!!
So you have some skill… lol very original dude love it
So, today I found this old file and make a new render
Best