Hello All,
I wanted to share some recent character work I have been doing with all of you. I am relatively new to ZBrush and new to this forum. This cyborg model is only my 4th attempt at using ZBrush. But here in this post you will find a finished cyborg model along with some Max renders, and to start off with a close up of his head and then, some of the conceptual work that I did for the project. Some of the renders are without textures so that you can better see the details of the model/sculpture.
In the world of ZBrush this really is not a very high resolution model at all. Even after going out and buying an extra 512 mg of Ram, bumping me up to 1Gig, I was still constantly running up against the limitations of my hardware. So at this resolution I was unable to model anything more than the top half of his body, which only contains about 280 thousand polys, not including his implants and other paraphernalia. If I had a more powerful machine I would be using upwards of 2 million polys to model his entire body.