Real-time game character I worked on during my time at 3dsense Media School, mentored by Julian Khor and Claudius Dsouza. Sculpted in Zbrush, retopologized and UV’d in Maya, textured in Substance Painter and rendered in Marmoset Toolbag 3. Hair texture generated with Xgen in Maya.

I’ve always had a fascination for historic portraiture and character art in Assassin’s Creed. This concept seemed to marry that with the cyberpunk aesthetic wonderfully and caught my eye. Hope I could do some justice to the piece.

66k tris for the body and 13k tris for the gun.
4x 2k maps for body and accessories
1x 1k map for hair

Concept art by Filippo Ubertino.