I’ve been using Zbrush for a number of years now to play an integral part in my own pipeline for a number of things, but more recently, in focus to produce moving concepts in Unreal Engine, and in some cases a resulting render in Marmoset Toolbag. To present and archive a BTS walk-thru in the project, I’ll continue to post in this thread some cool points of interest.
https://youtu.be/_jaWT2I-qRQ
GANYMEDE - FURUMACHI :: STREET SCENE EDIT
These two shorts are a culmination of months of work to quickly layout a few cinematic stages, using props and characters built and produced in Zbrush, Substance, Blender, marmoset toolbag4, mixamo, autorigpro, hardop, Adobe Aftereffects, and polished in Adobe Premiere.

















