@Alucard33592: well, I will try to explain with my “English”, hope you can get it
This is my workflow:
Step 1: Planning: from the concept art, I find where I can cut my character into parts, so in Zbrush there is no single subtool has too many polygon in it.
I also pay attention in where I cut because I also plan to rig and animate him later (these cuts need to be hidden)
Step 2: Build the main shape (using Zsphere mostly)
Step 3: When the overallshape is done, I move to Topogun to re-topologize him
Step 4: Back to Zbrush, I transfer all the detail of the old sculpt to the new topo one (using Project All)
Step 5: Fun time: detailing
Step 6: I use UV master for UV, then generate Color map, Displacement map and Normal map
Step 7: GoZ to Maya and set up render with mental ray
Step 8: Rigging (boring part for me)
Step 9: Animation (need a lot of improvements here )
Step 10: Batch Render
Step 11: Compositing in After Effects (color adjustment and adding texts). Done.
This is a summary of my workflow. If you dont understand any part, tell me