Is there a way - I’m sure there is - to cut out an eye and save it out and/or then slap that back into another model quickly?
I see the mesh insert brushes…nose, ear, mouth brushes, but I’m wondering how to just do it on the fly, so to speak.
Is there a way - I’m sure there is - to cut out an eye and save it out and/or then slap that back into another model quickly?
I see the mesh insert brushes…nose, ear, mouth brushes, but I’m wondering how to just do it on the fly, so to speak.
Unless your eye is a distinct physical structure (like an eyestalk), you may find the Zproject brush to be the most appropriate for the task. It behaves sort of like a clone stamp, with geometry or color. So you could save a head, and just position that and zproject onto a new head.
If the eye has actual geometry you want to preserve, you can hide all but the surrounding polygons, and delete hidden.
Or you could use dynamesh to intersect with just the chunk of the face that holds the eye to get a small manageable piece, reproject the eye at high subdivision, and save that as a Ztool.
Hi Spyndel,
Zproject…yeah it’s great for a lot of things, eyes included…but doesn’t work on backs of ears, etc (naturally). So gonna switch over to the ear as a topic.
If the eye has actual geometry you want to preserve, you can hide all but the surrounding polygons, and delete hidden.
OK, I did this with the new SliceCurve brush (Man I love that brush!), and saved it as a new tool. Then used the InsertEar brush (replacing it with my model). Moved and positioned it where I wanted and did a re-dynamesh.
Is there a way to put this new element so that the full 3d of that tool is placed (positive/negative) on a flat surface and it both cuts in and extrudes out (just like the source)? I found I had to raise it from the surface before I re-meshed so that the eardrum wasn’t lost, and then clean it up using a morph target.
Er, an ear is a fairly different situation from an eye, as it is much more of a physical protrusion, so yes different methods would be required. I do think Zproject would work best for eyes, during high rez sculpting rather than getting fancy with remeshing. An eye requires some fine surface detail which may not survive the dynameshing process.
Re: Ear. There is a default insert ear tool in the brush menu, and dynamesh should work just fine for adding the geometry in. If you aren’t getting accurate form from remeshing, increase the dynamesh resolution.
If they still dont remesh as distinct forms, you may be working too small in the ZB worldspace. Try physically scaling the subtool being meshed together larger in the Zbrush worldspace, and then remeshing. That should increase the accuracy.
Not if it’s from the planet Otologypedia!..haha just joking.
I’m currently using a dynamesh res of 704 to hold the current details. I got it using clone model and deleting the hidden mesh as you mentioned. I noticed for the ear to face correctly when using the MeshInsert Brushes, I had to rotate my source model to face the Z+ and rotate it 180 degrees. I’m loving learning and playing with these new tools!
Thanks for the help Spyndel!