Hey All Zbrushers.
I am curious. I am attempting to do a stylized cartoon head, and I played with appending a sphere and dynameshing it, and it was doing well, but I felt that I should go a different way because I will be exporting this to Maya for facial rigging. So I found a video sort of showing this remarkable tool and I’ve gotten curves laid out for testing. Now what I want to do is inflate each, manipulate each curve individually, and maybe even just make the hair a subtool.
So right there, are several questions.
- how do I make so that I can just select each hair element(curve)? I have the auto masking in the draw/curve set to 100.
- How do I make all the hair a dynamesh so that I can just sculpt til my hearts content?
If there is a better method for creating a cartoony, rubber like looking hair, then all be it, let me know :).
I’ve attached the pre-development stage that I am at with the hair.
Thanks again!
Sean
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