ZBrushCentral

Curve Surface Brush for fast hanging cloth and jackets

Being new to Zbrush I looked for quite some time on tips to make long jackets or trench coats. After searching I found the only way mostly shown was to extract from the main body then move and mold from there. Though this does work it was a little hard for me. After more searching I found a video on the Curve Surface Brush. With this brush making long flowing jackets with wrinkles seems a lot easier.

I wanted to add a jacket to this character that has layers on it over lapping. To start I creat a simple cylinder and then to place the curves around the cylinder to connect them. Be sure to lower the draw size to keep the thickness pretty low. After placing the layers down I adjust them to get the right size and shape I want . I repeat this for all the layers then go back in and Dynamesh them to bring them all together. To add further details you can use the Standard brush and the Curve pinch brush. I was unable to finish this sculpt in just yet but this brush is helping move in the direction I want.

Hi @CDCreations

Extracts are the fastest way to create garments, but there’s no rule saying you have to perform the extract on the actual figure. Lean into ZBrush’s strengths, I say. Zbrush is really good at sculpting.

Duplicate your main body subtool, then start sculpting it into the shape you want your garment to take. In this case the jacket would conform closely to the arms and torso, so those areas remain largely unchanged. But you would sculpt the lower body into a tube or bell shape to capture the drape and flare of the long coat.

When that shape is acceptable, perform the extract on it, and now you have a jacket that has been more or less extracted into the correct shape to begin with, will fit over the original character, and will save you a lot of point pulling.

Here’s a very quick example I made out of the demo soldier:

coat