Artstation: https://www.artstation.com/artwork/WXPB3G
Hi everyone, it’s been a while since I’ve posted something to my porfolio. This time I wanted to do something tribal, so I’m excited to introduce my new personal project - Cursed.
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Sculpted in Zbrush
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All of the clothing was simulated in Marvelous Designer
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Modeling, retopology and UV unfolding in Maya (packing in Rizom UV)
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Skin projection were made through ZWrap
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Bakes and Renders in Marmoset Toolbag
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Textures in Substance Painter
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Post production of photos and bake maps correction in Photoshop
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Post production of video in After Effects
Total polycount is 173k Tris (139k for character/equipment and 34k dreadlocks)
4 - 4k texture sets for clothes and equipment
1 - 4k texture set for head
1 - 2k texture set for dreadlocks