ZBrushCentral

Cthulhu

My entry for the Turbosquid contest : Lost at sea.
Realtime scene rendered in Marmoset Toolbag, models and textures made with 3DsMax, Zbrush and Substane Painter.
No additional color correction have been applied.
The full scene is 68 163 poly and Cthulhu alone is 47 296 poly.

<iframe width=“560” height=“315” src=“https://www.youtube.com/embed/kPQp5MKQ1kw” frameborder=“0” allowfullscreen=""></iframe>

<iframe width=“640” height=“480” src=“https://sketchfab.com/models/8c3991f62b7f43729ed190f869e334a8/embed” frameborder=“0” allowvr="" allowfullscreen="" mozallowfullscreen=“true” webkitallowfullscreen=“true” onmousewheel=""></iframe>

[Cthulhu](https://sketchfab.com/models/8c3991f62b7f43729ed190f869e334a8?utm_medium=embed&utm_source=website&utm_campain=share-popup) by [GregoryStoffel](https://sketchfab.com/gotferdom?utm_medium=embed&utm_source=website&utm_campain=share-popup) on [Sketchfab](https://sketchfab.com?utm_medium=embed&utm_source=website&utm_campain=share-popup)

Attachments

Cthulhu_Render1.jpg

Cthulhu_Render3.jpg

Cthulhu_Render4.jpg

Cthulhu_Render5.jpg

Cthulhu_MMTScreenshot1.jpg

Cthulhu_HiPoly1.jpg

Cthulhu_HiPoly2.jpg

Cthulhu_HiPoly3.jpg

Cthulhu_HiPoly4.jpg

Cthulhu_HiPoly5.jpg