ZBrushCentral

Crypt Keeper from Tales from the Crypt

hello all, new member here

I have been a zbrush user for a few years now and thought I would post something I recently created in my spare time

base model created in Max, then zBrush, and then back to Max for texturing and rendering, and then photoshop for small touchups on the hair and text.

please let me know what you think, would love any kind of feedback!

Attachments

crypt_keeper_render_1.jpg

crypt_keeper_sculpt_render_2.jpg

I like the sculpt. He is instantly recognizable. the lighting seems ok too. I think the material and textures could use some more work. Is it unwrapped? looks like a procedural texture. could be pretty bad ass if you use the mental ray sss and hair in 3ds max.

That looks neat! I think it might look better if you dialed in the clothing folds more. Hope that helps. Good luck!

I didn’t unwrap the model, those are procedural textures. Yes I know this render could look better if that took that next step.