Hi All
Here’s a croc I did a while ago. I thought I would finish it off before 3 comes out, so I will be texturing it next.
Hi All
Here’s a croc I did a while ago. I thought I would finish it off before 3 comes out, so I will be texturing it next.
Alex,
Very tight stuff man, I can see you really took your time to get accurate crocodile body detail in your sculpt. If you texture and light him well in the near future, your on your way to top row for sure with this one. Definitely keep moving on this!
By the way, did you hook this one up with Zspheres or a polygon modelled base mesh? Just curious.
F.David Carter
Hi David
Thanks for the comments - glad you like it. I started with zspheres and then went to Silo where I did most of the basic mesh. Then back to zbrush. Here’s a few screen shots…
Great Work looks gorgeous
Great work
Silo compliments ZBrush really well.
Wow, Thats a killer Croc! Nice work …
That croc looks truely awesome. Steve Irwin would be proud. Thanks so much for showing us your process. I really love seeing how everybody approaches their work.
A quick question. Did you find it difficult/time consuming cleaning up the toes in Silo? - I always find Zsphere meshes create a mess when you get down to that many small Zspheres off one Zphere.
Thanks for the comments guys.
Blaine91555: I agree - Silo and Zbrush are a great combination. Silo’s tweak tool is great for organic models.
Sharpbrothers: I was sad to read about Steve Irwin - he was so full of life.
On the question about the foot, the front one was okay without too much reworking necessary, but the back didn’t work out and I decided to remove the foot and redo it from scratch. There are a couple of tutorials that come with Zbrush with ways of avoiding/getting round the problem you mention, and I should really work out how to do it.
Alex
It looks really great nice job, good luck with the texturing, it’ll be interesting to see how you color the scales
Here is the textured model…
so good!
can you please show the claws’ z sphere closer??
wow!!! this looks real cool!!
nice textures and details! only thing, i would make the teeth a bit bigger
Hi Lear - I’ll post the zphere claw later (I’m on a different machine now).
mitch-a - you are right about the teeth; I made a bit of a mistake including them within the same mesh. I should have modelled them separately. As I added detail to the gum area in zbrush the teeth became relatively smaller in appearance. There are not enough spare polgons to enlarge them. Something for next time. Well spotted : )
…
Very good work
Good observation and beautiful sculpture
textures look really good, love the forms, very solid work.
Awesome croc and modeling. Looks really great. Any plans for animation?
I just got Silo myself, but havent gotten into it yet. Its great to hear and see that Silo and Zbrush work well together. Any pointers and pitfall warnings from your end on the suggested workflow between the two? How exactely did you remesh the Zsphere-produced mesh in Silo? Did you redraw pbp on the life surface or work directly with the existing Zbrush mesh? How far did you go in Silo until you reimported to Zbrush?
beautiful modelling and first rate texturing. My only suggestion would be to take a look at some images of the ‘nose’ of crocs_ I think you should expand that out slightly and define the nostrils better. Otherwise I think this is an awesome representation.
Thank you for commenting Marc, threetails, highlander_72 and Noggin.
Highlander_72: I think Silo and Zbrush work really well together. What I like about Silo is the simplicity and ease of use - it really is a pleasure to use. A workflow I like is model in zbrush in zpheres, export to silo as a .obj file, then when finished in Silo back to zbrush for sculpting and texturing (I textured this using projection master, zapplink and Painter IX). On this model I did spend a lot of time in Silo. If you look back down this thread you can see how much modelling was done in Silo by comparing the third croc down (Siilo) with the second one down (exported .obj mesh from zspheres). I can’t think of any particular problems or pitfalls that I had. I worked directly with the zspheres mesh adding geometry where I need it and deleting it where it wasn’t what I wanted. I use very few tools in Silo - which is why I like it. One thing, in Silo it is (generally) important to keep your polygons four sided for re-importing back to zbrush.
No plans for animation, though it is certainly a bit too symmetrical in the current pose.
Noggin - I just checked my crocodile reference book and you are right - the nose is a bit unfinished. I might see if I can do something about that.
Lear - Attached is the zsphere model so you can have a look at the claw. The front one is better than the back. As I mentioned above, I totally redid the back foot in Silo.
Alex
zsphere_croc.zip (10.3 KB)
You are the man!!!
Thanks a lot Alex. You are really generous. Thanks again!small_orange_diamond
small_orange_diamond
Thanks for the detailed explanations on the Silo-Zbrush workflow. Gives me a good idea how to combine the two before I have even touched Silo. Thanks again and keep posting!