hi all!
I am currently modeling a creature.Based on the concept art of henryz (http://henryz.deviantart.com) . . while)while i am looking for a job
just a update.if you have comments pls do tell
It looks like you have a decent start, I would suggest that you go down to a much lower subdivision level and work on defining the underling forms, muscles, bones general anatomy before you go into heavy detailing.
most def agree with harmonic… go lower… put muscle… detail in… go higher… more detail… higher… more detail… every time u divide u should go over ur whole model… or atleast try too =)
thanks for the comments!.i hope i can rebuilt my mesh.i accidentaly removed the subdvs
are you referring to the body?cuz its a armor thats why i dont have details in it yet.thanks!
Just a update on the armor
too CG
I think you need more reference material and to draw up some concepts before rushing in with excitement. What you should focus on is the bone structure, followed by the main muscle groups, then the smaller muscles. Once you have the main form established then focus on the heavy detailing and leave the painting until all the sculpting is completed
yeah rakesh, reference! reference! reference! hehehe
(before i go on i have to point out this is an old post by a good friend of mine who is possably the best 3D modler and texture artist i have met. if only he would put up his latest work, then you would see some top row action and it would stop me pestering you on your old posts)