ZBrushCentral

~~creature~~modelling test for animation....

forgive me man… been working too much lately! ha ha… need a serious vacation. lol

for this model… yea i imported it as a new tool… the amount of time it takes to get the new mesh detailed even better than the concept is not much at all… as you know where you are going. generally for my human characters, i have base meshes male and female that i use for all human forms… so yea… the new mesh is imported as a completely new tool.

good stuff m8

cant wait for the animation

thanks for taking the time to document your process, baker17.

Your way makes sense…I wasn’t sure at what point you were leaving
Z then going to Silo. If I understand your process, you’re using Z to
block in your major forms (instead of what can sometimes be considered
“fussy” Zspheres), then following those forms with the topology brush in Silo,
THEN getting serious about your details back in Z with “nicer” topology.

Personally, I can’t wait to get my cookie-hooks on Silo 2 beta to see if it’s
possible to kinda cut thru this program shuffle. :wink:

Thanks again for the write-up and screenies.

cheers.

rookie-z

hey baker

really like the workflow your using. ive adopted the same kind of workflow between maya and zbrush. are you planning to animate between displacement maps in maya or just stick to the one generated map?

good luck dude