A fantastic show of hard surface modelling in ZBrush, very impressive.
Hey Ralf, could you help us by explaining what brush you use to block out hard surface?
Hi Ralph, that’s a great sculpt! 8 hours… pfff… respect
! Tnx for posting.
yeea Ralf great alien !
Awesome work!
Great conceptualization and only in 8 hours… splendid…
only 8 hours for me it’s amazing
I’m trying the same kind of stuff with hard and organic modelling
but I spend so much more time on my models
congratulation stumpf
sweet
sandpiper: Thanks, like your scupt in the challenge too.
Intervain: Thanks.
gregoconn: Thanks.
Sybex: I use the standard, clay and flatten brush. The clay bush to build up the form
the standard (in accurate curve mode) and flatten brush to define the edge.
Etcher: Thanks.
wizz: Thanks.
roger: Thanks.
vedanta: Etcher: Dealer2Couleurs: Thanks, I made it over two days at the weekend.
ncollings: Thanks.
I made a clay render for presentation with my Cyborg Alien, hope you like it.
Cheers
Ralf Stumpf
Wow! Awesome!
Good point intervain,even picyures of aliens with bfg’s can reference the classics! Brilliant work Stumpf.
JF
awesome work man, love the clay version the best!
Just amazing, great work !!!
Holy + Crap = the post. Nice man
That came out awesome Ralf! Congrats on the entry and good luck in the comp
wowowowowo…beatifull render sir…did u decimation master or maps…and can u tel which software did u use for render…
*i was also in the competition…but seen ur work makes feel that i shuldnt have been there…
Great piece!
hi dude. it’s a great model you made. really awesome !!
I wonder could you please share you workflow of the weapon. it’s really cool and I think it’s tough job for zbrush to do it
thank you
Really awesome character Stumpf. Needs his own movie/game deal before he heads back to dark side of the cosmos!
great work sir,