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Top stuff Ralph, great sculpting as usual and love that lighting setup.

Wayne…

“Looking great, Ralf” …and renderings in ZBrush are a big plus…there are so many V-ray renderings in Top and Bottom row that ZBrush is looking more and more like a Mudbox-sort of High-poly Gizmo :confused:

jantim

Damn jantim, you are completely right! :wink: :+1:

Many thanks for comments. A top row is very nice because you have more views,
but this thread has enough views and for me it’s more important that you like the
work.

Here is a new model I’m working on. It’s a Pan bust. Hope you like it.

Cheers

Ralf Stumpf

man! great stuff! i love your work and the Pan’s bust!
Alex Oliver

Just to add your work is an inspiration.The levels of quality are scary,your edge work and final renders along with what you create always makes me try harder.Thanks again Cal

Another fantastic work Ralf! :sunglasses: :+1:
I really love your clearness way to model this kind of model… Do you retopo and export often? Calum is right … the work on the egdes are so clean and visible, so careful, it’s a continuous pleasure see your works… :slight_smile:

“Fine work, Ralf…!” your crisp chiseled look is agreat antidote for all the blobby
modelmakers !
jantim

Yep i agree with Jantim lol, great stuff :+1: :sunglasses: Ralf, and by the way your bronze and greyclay matcaps are my favorites thanks a lot for those!

ralf stumpf!!! all your work is incredible!! i look forward to every new post. all of your stuff is so smooth and has a lot of style to them…not to mention your presentation of your sculpts. you shoulda got 1st prize for the halloween contest. :slight_smile:

Always is a pleasure to see your sculptures… very very clean and well executed

Congrats again my friend

All the best

Victor

please tell us how you got your models to render out this nice out of zbrush,?

The way you render your models is very good! Would like to learn how you achieve this.

Hey Ralf…Love your Model here…Wanted to ask…Did you uSe a Basemesh for this Pan Bust???

You are another one of those guys that should do a timelapse of some of your work…

IT would be great to see how you sculpt these awesome characters

Later
Selah

Many thanks for comments,

alexleia: Many thanks Alex.

calum5ZB: Thanks.

piz: Thanks, still the Pan bust has different subtools for the head, the upper body,
the sholders, the horns and the eyes.
Maybe I make a new topology later and try to project the details onto the new model.
This workflow worked very well on the Hellboy bust and the Western Guy.

jantim: Thanks, I’m glad you like it.

Darukin: I’m glad you like the MatCaps.

skinnybonez: Thanks, I’m very satisfied with the 9x12 Wacom SE.

ilusiondigital: thanks as always

rubent100: It’s a sreengrab with one of my realtime MatCaps (RS_GreyClayExtreme)
you can get the best of my shaders soon at Gnomonology.

selahpoetic: I start the head of the pan from a simple cube with some edgeloops
made inside ZBrush I also made a zScript from the headwork to make later a timelapse
but sadly the script don’t work, sorry.

later

Ralf Stumpf

I take it you have plans to make some gnomonology videos and post some shaders there too???

IF not, you should… You are one of the veterans who could shed some pointers for the newbies here…:idea:

Thanks for comment, yes the shader comes.

I made a new monster. Hope you like it.

Cheers

Ralf Stumpf

Awesomeness everywhere!!
I love your work Stumpf! Keep rocking man! :wink:
Thanks for sharing!

Gus

Really Cool Ralf!!! I like the proportions and the little bit comics look!!! :+1: :smiley: :+1:

Heya again friend!!

I can´t remember… you have a webpage to see all your works???

Cheers

Victor