I apologize for my late reply. I’ve been trying to take care of un-Zbrush related stuff so I can leave town next week.
Thank you for the comments and constructive criticism, I appreciate your time.
However the Pixologic team really deserves credit for the innovative approach of making full body characters a less daunting if not more enjoyable task with the features in the soon to be released 1.5.
Karasuando, I didn’t use Texturemaster on this creature model because it was intended as an example of a concept model and with most concepts, they often have to go through an approval process with either an art director or writer. So my main goal was to try to convey the character’s personality from a single point of view in as short amount of time as possible. This means there was no need to spend time texturing on all sides of the model because it may not be the chosen design. So I opted to just drop the model in it’s own layer and paint it from there. What makes this ideal for concepts is you can apply as many color scheme and material variations as you like and then light it with various lighting set ups in the scene in little time.
Hey Southern, thank you. I am complimented by the comparison to Ken B’s work. (I’m also a fan of your’s as well.)
Dmerchen, The ability to set up poses in the beta was nicely implemented. I wish I could elaborate but you will soon see. (Edit: Actually Kentompkins posting discuses his eyewitness experience to the actual 1.5 version at Macworld.)
Hey Nikko, I hope to tackle some backgrounds in the future. Actually I could stand to learn a thing or two from you on the subject. I liked the Gnarfus image you did.