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Creation process - retopology

Hi Friends,

I’ve just modeled a character in zbrush and now I need to create its topology to export to MAX. The question is: Do I have to make details like color, pores and wrinkles before create the topology, or these details are created after that (on low res model)? I mean, Will the low res model created by topology recognize normal maps and displacement maps from the high res model? I’m using UVMaster plugin to create UVs but I dont know if I create this on high res model or on low res model (after having created the topology). Is it clear? Sorry for my bad English. :confused:

thanks

Zbrush gives you the flexibility to work on those details at any point you like, by using projection. But color and fine surface details are best done at high mesh resolution, as you need the high polycounts to hold that kind of detail.

You can reproject that color and detail at any time onto a new low resolution mesh that has sufficient subdivision levels. Retopo before, or after detail and color work is just a matter of your personal preference.

Thanks my friend. I created all fine details then a made the topology. It works perfect! :slight_smile:

Thanks a lot