Hi Friends,
I’ve just modeled a character in zbrush and now I need to create its topology to export to MAX. The question is: Do I have to make details like color, pores and wrinkles before create the topology, or these details are created after that (on low res model)? I mean, Will the low res model created by topology recognize normal maps and displacement maps from the high res model? I’m using UVMaster plugin to create UVs but I dont know if I create this on high res model or on low res model (after having created the topology). Is it clear? Sorry for my bad English. 
thanks
