Hi,
I am a product designer using zbrush to add organic detail to geometry I’ve created in Rhino.
I’m encountering lots of problems with the model once I’ve exported it and brought it back into rhino to export to .stl.
There are tons of naked edges that are unfixable. Also, the mesh is so dense my machine can barely handle it.
I’ve tried to reduce the mesh in Zbrush with decimation master but in most cases it destroys the model.
I’ve als noticed that the smooth tool is poking holdes in the mesh.
any suggestions on ho to deal with these problems?
thanks!