Hi.
When is one supposed to create UV maps, Texture maps and Normal maps?
I have read that its not a good idea to create UV Maps at the end of the sculpting phase.
Im a little confused on when to do these things.
If I want to create an environment and some characters for a game. (the characters will be animated), when should I do what with the maps?
Lets say I create a base mesh, when should I do the UVs, normal, texture maps, and how do the maps relate to retopologizing(where do they fit into the process?, if I retoplogize, should I redo the maps and UVs)?
Thanks