Is it possible to create UVs in Zbrush, I created a low res model and exported it to Zbrush, I detailed it and I now want to create a normal map. The problem is, I cant apply the Normal in 3DS Max, since the UVs are inexistant…
I have two posibilities:
-Create the UVs in Zbrush, create the normal map and have them compatible with no posible problem of mismatch seam etc.
-Create the UVs in 3DS Max, but then I am afraid that the normal map will not correspond to the UVs created in Zbrush (I(m not sure of this, so consider this as part of my question…)
Anyways, if it works in 3DS please show me to some tutorials for creating UV coordinates; and if my method in Zbrush might work I would greatly appreciate some tutorials too…
Thanks a lot for your help!