ZBrushCentral

Creating tiling textures and the MRGZB Grabber tool [Answered]

Hey All,

After creating a tiling 1024x1024 texture in Zbrush I am trying to use the mrgbz grabber tool to export my normal map and diffuse for further tweaking in Photoshop. Unfortunately, when I use the mrgbz grabber tool, with auto-crop off, a small 3 pixel black border appears on the top of my image. When autocrop is on my image goes down to a 1024x1021, but does not have the black border. In the viewport my texture is taking up the full 1024x1024 space, so I am rather confused.

Any help would be greatly appreciated.

Thanks in advance.

Just use the little plugin posted here:

http://www.zbrushcentral.com/showthread.php?94752-Useful-small-ZScripts-and-Macros-for-ZBrush-4-amp-4R2&p=848052&viewfull=1#post848052

That does the trick! Thanks a ton.

I just wish pixologic added some features to make the creation of tiling textures in zbrush a more intuitive experience. I feel like the process is a bit of a workaround sometimes.

Great! :slight_smile: What do you find difficult about the process? Seems pretty easy to me.

I would love to be able to have a texturing mode where I can drop objects into a texture, duplicate them around, rotate, scale and even sculpt them, as opposed to the current process where once I drop something on the canvas, if it isn’t perfect, I have to redo it. It would be nice to have the same kind of features as subtools, where i can alt_click one of my objects in the texture and edit it again, but at the same time move the whole piece and see its tiling.

The methods I have seen for creating tiling textures in zbrush all seem to involve dropping objects to the canvas, but if there is way to do what I want like the above method that would be fantastic.

Ah, OK. To be able to edit any of the objects in a scene AND have the tileable option is wanting rather more than ZBrush is capable of. As you probably already know, you can use the Snapshot (Shift+S) to quickly copy objects and you can switch between Edit mode and the Gyro for the last drawn object.