I’ve just started really getting into ZBrush 3.5 r3. But I hadn’t used it to create new topology from hi-res to low-res. I was going great until I imported back into 3DS Max and the new topology is bigger and not centred. I’m not sure why that happened.
This how I worked, I imported my mesh in to ZBrush, appended a ZSphere as a sub tool, defined mesh through the rigging rollout to be my hi-res mesh, then I created my low-poly cage, then used preview, before using Make Adaptive Skin. I then highlighted the new tool and did an export into 3DS MAX.
Can anyone please tell me the correct workflow to avoid my low-res cage from being too big and not centred, thanks.