Hi there,
this could be a stupid question.
Last night I was playing around with the Edit Topology tool with ZSpheres and got curious as to whether you could use the tool to create a low poly version of your sculpt?
It appears to work in a very similar way to the draw over tool in the Nex Maya plugin.
I’m not familiar enough with the tool in ZBrush to know whether it would work, any ideas as to whether it would?
Thanks.