I need to paint some creases onto a characters clothing, and I would like to paint some creases that fold over and not just a series that go up and down.
Though, when I do paint some creases that overlap I dont get the result I want when I render (Renderman) (besuase the displacement is only going in or out).
I guess the way around this would be to export a new mexh from Zbrush that has added bits of geometry, so this folding, or overlapping can still be created with a black and white displacement map. The problem with this is that I cannot change the model, so my question is can this be done with maps?
I have an image as an example and I hope I have made sense…
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