I have ZB 3.2 for Mac, and merely want to texturize and re-shape my Maya models, but have not found clear tuts/info regarding the settings for creating Disp and Normal maps using the GoZ feature. Does GoZ simplify the process- do I simply hit “Create Disp Map” and “Create Normal Map”, and what orange tabs should be activated? Attached is what I’ve gotten so far- for the texture I used Alpha 20. Note distortion “Bands” along the arms and belly- what is causing that, and how do I change the Material Color within the Hypershade- the Material Color inside Attributes is greyed out. Any answers or links to tutorials covering this is greatly appreciated.
Attachments
