hi,
I’m trying to split a head/scalp into polygroups as I’ve read elsewhere that it’s a good process to follow for fibermesh hair and being able able to select/isolate different areas for stlying.
the trouble I’m having is in creating the polygroups in the first place - making off doesn’t seem to give much control over the selection of individual polys, so I’m ending up with gaps in the groups etc. I really need to have a precise line between groups as my character doesn’t suffer from alopecia.
Is there any special techniques for creating accurate polygroups?
thanks
j