ZBrushCentral

Creating a WormHole 3D Bridge

Creating a WormHole 3D Bridge

I viewed the tutorial movies for creating a vase at pixologic here
http://www.pixologic.com/zclassroom/homeroom/
down at the bottom click vase

In the video it shows how to create a hollow out vase.

Taking this concept from the tutorial for Creating a WormHole 3D Bridge - that is to say a 3d model like a tube (NOTE: the only other ztool primative I can think of is to use is the Ring3D tool) that you can use reversing the details as seen in the vase tutorial -basicly - instead of detailing on the outside of the 3d model detail the inside of the model. I think with subtools I would be able to place objects (3d models - such as spaceships etc} inside the WormHole 3D Bridge. And when this is all done can it be saved as a solid (one 3d model) polymesh?

Please correct and explain how this can be done or not done in Zbrush 3.1

Use the SweepProfile3D tool to create the wormhole, then click the Make PolyMesh3D button at the top of the Tool palette. Now select the new polymesh model and press Tool>Display Properties>Flip to reverse the normals. You may also want to turn on Double so that you can see both the inside and the outside. You may also want to use deformations on the model to stretch the wormhole longer or whatever you want.

Now you can easily add the ships as subtools using Tool>SubTool>Append. Be sure to use SubTool Master to save the model as you work. When done, you can also use SubTool Master to export the whole thing as OBJ.

Thanks aruick - I use the sweepprofile 3d tool a lot and didn’t think of it for creating the wormhole, Very simple instructions for doing it - thanks for that.

One more question - can you mask one side of the wormhole model or 1/4 of the model so you can see as you work down the inside of the wormhole and save it that way?
TIA
edit - I know I said one more question. Kinda an add to the above question and that is can the wormhole model be made transparent so you can see where the models to be placed inside the wormhole. Thanks

What I would do is assign one part to a polygroup. Save with the whole model visible, but use Ctrl+Shift+Click to hide and unhide that part whenever you want.

As for the transparency you’re talking about, turn on the Transp button on the right shelf. You can adjust the amount of transparency via Preferences>Draw>InactiveOpc

Thanks aruick:cool: