So I have this object that I created in Zbrush…but of course.
And of course it has a poly count of 7 million…
I am trying to get this low resolution for games. The biggest problem I will have, or should I say, I am Having, is getting not only the detail in the tears, but the holes as well.
I figured I could bake a alpha map for the low poly version, but that does not seem to work. Oh, I am using 3DS Max 2012.
SO, what tips and tricks do you fine artists have to be able to get all the detail into the game?