Hi everyone,
I’m wondering if anyone has been messing around with using dynamesh to create a low poly model for your high res sculpts for putting in game? I’ve been playing with it and when you remesh at a low resolution, it’s getting fairly close. Being a push of a button solution, it’s not working perfectly but I was wondering if any of you have been trying out workflows like this and what your successes have been? I’m getting models with useable shape and the topology being pretty good except needing to be cleaned up in spots.
Thanks for any feedback. I’m just waiting for the day we see, “automatic retopologizer” from the geniuses here at Pixologic.